Town: Moko̠ O̠tkud Kez

Moko̠ O̠tkud Kez

Moko̠ O̠tkud Kez
Example Wood Elven architecture.
StateViceroyalty of Rosid
ProvenceZbëkfenfyë Moot
RegionFomba Mōtsyarvo̠ Forest
Founded1046
Community LeaderChief Úllothneth Zamezat
Area4 km2 (1 mi2)
Average Yearly Temp7°C (44°F)
Average Elevation2480 m (8136 ft)
Average Yearly Precipitation264 cm/y (103 in/y)
Population1155
Population Density288 people per km2 (1155 people per mi2)
Town AuraCharm
Naming
Native nameMoko̠ O̠tkud Kez
Pronunciation/ˈmoko̠/ /ˈo̠tkud/
Direct Translation[wild] [hangover]
Translation[Not Yet Translated]

Moko̠ O̠tkud Kez (/ˈmoko̠/ /ˈo̠tkud/ [wild] [hangover]) is a temperate Town located in the Zbëkfenfyë Moot of the Viceroyalty of Rosid.

The name Moko̠ O̠tkud Kez is derived from the Wood Elvish language, as Moko̠ O̠tkud Kez was founded by Tshèqtê Shruzraneil, who was culturaly Wood Elven.

Climate

Moko̠ O̠tkud Kez has a yearly average temperature of 7°C (44°F), with its average temperature during the summer being a cool 14°C (57°F) and its average temperature during the winter being a cold 1°C (33°F). Moko̠ O̠tkud Kez receives an average of 264 cm/y (103 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Moko̠ O̠tkud Kez covers an area of nearly 4 km2 (1 mi2), and an average elevation of 2480 m (8136 ft) above sea level.

Overview

Moko̠ O̠tkud Kez was founded durring the early 12th century in summer of the year 1046, by Tshèqtê Shruzraneil. The establishment of Moko̠ O̠tkud Kez was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Tshèqtê Shruzraneil struck deals with nearby nations and communities to establish Moko̠ O̠tkud Kez as a prison colony.

Moko̠ O̠tkud Kez was built using the conventions of Wood Elven durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Moko̠ O̠tkud Kez is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Moko̠ O̠tkud Kez is buildings are located arround a single broad gravel mainstreet which forms a clockwise spiral to give the town a over all circular shape. The town sits comfortably behind a palisade wall complete with a timber gatehouse and battlments. The town's timber-based walls have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the town.

Moko̠ O̠tkud Kez has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Moko̠ O̠tkud Kez ’s existence has dried up and the town is drifting down the stream of history as it dries up. On top of this is an unmistakable feeling that Moko̠ O̠tkud Kez is in this condition because there is something terribly wrong with the town. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine which makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power. Regardless, you do not feel it would be wise to remain in Moko̠ O̠tkud Kez long.

Civic Infrastructure

Moko̠ O̠tkud Kez has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Moko̠ O̠tkud Kez.

Moko̠ O̠tkud Kez has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Moko̠ O̠tkud Kez has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Moko̠ O̠tkud Kez has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Moko̠ O̠tkud Kez has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Moko̠ O̠tkud Kez's public wards, blessings, and other arcane systems.

Moko̠ O̠tkud Kez has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Moko̠ O̠tkud Kez has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Moko̠ O̠tkud Kez's chapel was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

The Feyling near Moko̠ O̠tkud Kez are known to be almost tame, such that they can be put to domestic use.

Moko̠ O̠tkud Kez's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves sex to channel Elven High Magic energies of tier 3 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 4700 m2
    • Cattle and Similar Creatures: 288
    • Poultry: 3465
    • Swine: 231
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 115

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 5
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 5
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 3
  • Potion Sellers: 1
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 3
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 11
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

351 of Moko̠ O̠tkud Kez's population work within a Foundational Occupation.

724 of Moko̠ O̠tkud Kez's population do not work in a formal occupation, but do contribute to the local economy. 80 (7%) are noncontributers.

Points of Interest

Moko̠ O̠tkud Kez is home to some form of natural wonder. It could be a hot spring, or an especially enchanting glade, or a particular vista. Whatever it is, it's such a lovely attraction that Moko̠ O̠tkud Kez sees its fair share of tourists every year from all across Eyom. Consequently, its residents speak many languages at a functional level.

Moko̠ O̠tkud Kez makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

The the a lance of Wild Magic, an a lance imbued with great amounts of Wild Magic energies was created near Moko̠ Ni̽ntlu Ner by in time immemorial, reportedly some time during the early 2nd century.

History